The last few blog posts I’ve done have been about serious topics and kind of deep and thinky, so I figure it’s time for a little bit of a break and do something a little more fun. So I’ll talk about one of my favorite topics – video games! Specifically, I’ll review five games that I’ve played so far in 2016 that I enjoy – all five of which are very, very different.
XCOM 2 (PC) – Released February 5
The original XCOM I never really played, although I watched friends in college play it all the time. It’s a strategy game where aliens are taking over the Earth and XCOM is the military force responsible for repelling the alien threat. The original game had a reputation for being super difficult. They revived the XCOM franchise a few years ago with XCOM: Enemy Unknown – a game I played the shit out of, mostly because you can customize and name your squad, which means you can get attached to your characters. Or, like I did, you can name them after your friends.
XCOM 2 was one of my most antipicated games coming out this year – it put a new spin on the XCOM strategy formula because it was a sequel where the aliens had won. Instead of repelling an invasion, now the XCOM team is an underground rebellion fighting against aliens that have already taken over. It adds a different kind of strategy to the game, which is divided into two parts. The main part is combat missions – you take your squad into a zone with aliens and work to either eliminate them all or accomplish a goal (like disable a bomb, rescue a hostage, etc.). The secondary part involves base management and is where you win or lose the game, really. You see, even if you fail a mission, the game keeps going. So you can abandon a mission that goes south and still try to soldier on – that is, until the aliens succeed in their goal and mercilessly destroy you.
It leads to some interesting strategical dynamics during missions – do you sacrifice a soldier for the greater good and completing the mission? Do you pull out if you’re outgunned and outflanked? Eventually your soldiers become battle-hardened and have their own unique stories. At one point during my campaign, I ended up having to sacrifice the soldier I’d named after myself, because “I” got mind-controlled by an alien and if I’d left “me” alive, “I” would have killed another soldier and likely brought the entire mission down. I wasn’t able to get a clean shot on the mind-controlling alien, so I ordered my top soldier to execute “me” brutally instead so the mission could continue with minimal casualties.
It’s a very fun game – especially for me because I have an active imagination so creating backstories and watching my soldiers grow as a team. If you have any interest in sci-fi and creating your own stories via gameplay, I highly recommend it.
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Firewatch (PC, PS4) – Released February 9
Firewatch is probably the least “game-like” game of the five I’m going to talk about. There are minor puzzles and a few challenges, but in reality Firewatch is more of an interactive story with minor influential decisions. It’s very relaxing and doesn’t follow the frenetic pace of life-or-death decisions that video games usually follow.
I don’t want to spoil much of the story of the game because that’s basically the biggest part of the game itself. But you play as Henry, a guy who takes a summer job in a park as part of the firewatch and he’s doing it to get away from his life for a while. The only other person you are in contact with is a woman in another firewatch tower many miles away, and the two of you build up a rapport as the game progresses.
It’s a short game – only five or six hours at most – and could easily have been a short story or even a movie if it wanted to be. Instead, it takes advantage of the gaming medium and allows you a modicum of interactivity and exploration, so you feel much more attached to Henry as the game progresses. It’s also stunning beautiful graphically – the art design is off the charts and occasionally I ended up stopping just to enjoy the scenery of the park. I especially recommend this game for people who don’t normally play games, mostly because it’s not like a regular video game at all – much more of an interactive story.
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Enter the Gungeon (PC, PS4) – Released April 5
The complete opposite of Firewatch – Enter the Gungeon is a fast-paced, skill-based dungeon exploration game that mixes roguelike and bullet hell gameplay. As soon as you set foot into the first level of the Gungeon, bullets are flying and you have to be on your toes through each and every room. As you progress, you start building up an arsenal of weapons and goodies that help you defeat enemies quicker and easier – from the regular ol’ shotgun to fun, unique weapons like the Fightsaber, to guns from other video games like Earthworm Jim’s pistol to other famous pop culture guns like the gun from the Fifth Element.
This game is a randomized dungeon crawler, which means every time you enter the gungeon it’s going to be slightly different. You’ll never have the same set of weapons twice – sometimes you’ll be overpowered and crush everything in your way, other times you’ll have a mish-mosh of items and weapons that don’t work together at all and you’ll be barely skating by. And you’ll die. A lot.
Enter the Gungeon is a game that’s meant to be played over and over and over again, until your skill level increased to the point where you’ve mastered every floor. There are five floors total – I myself have only managed to reach the fourth floor and yet I keep coming back to the game despite having a difficult time with it. It’s most because it has addicting, pick-up-and-play gameplay where one session of the game takes 15-20 minutes tops (depending on how good you are) so it’s very easy to just say “yeah, I’ll play one more time – maybe I’ll get a good weapon this time!”
It also has local co-op, so two people can explore the Gungeon together. The co-op has a few minor problems – the way they determined who the camera follows when two players are on screen causes some issues when you have to dodge all sorts of shit flying at you on screen – but I got my friends addicted to this game fairly quickly. Not recommended for the faint of heart, though – if you get frustrated easily this could make you burst a blood vessel if you’re not careful.
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Dark Souls III (PC, PS4, XBox One) – Released April 12
So I’ve been a huge fan of the Souls series for a while. I was slow to get into it – I played through Demon’s Souls first and enjoyed it, but it was sort of frustrating and I didn’t really find it that great. Then when Dark Souls came out, I played it for a while but wasn’t really feeling it – I ended up shelving it mid-playthrough in favor of other games. But eventually I went back to it and the gameplay finally clicked. I played through with three different characters, had a ball co-oping bosses and finding all the secrets and exploring the lore. By the time Dark Souls 2 came out I was a huge, huge fan of the game and the Souls series has become one of my favorites in games. Bloodborne (a Souls spinoff that released last year) is probably my favorite iteration of the franchise by far – so I was psyched for Dark Souls III because it was going back to the Souls franchise but also incorporating some of the things the development team learned from Bloodborne.
I wouldn’t say Dark Souls III is the best entry point in the series for a new person. It has a lot of callbacks and references to the previous two games and is definitely a game made as a love letter to the fans. It’s still very good, some of the bosses are memorable and fun as hell to fight against (although the strategy of punch it in the dick works very well) and overall it’s definitely a Souls game. And if you’ve never played a Souls game before, it’s probably slightly easier than previous entries because it’s sort of linear and there’s no confusion as to where you need to go most of the time – just upping your skill level enough to progress is the big concern.
All in all, Dark Souls III is pretty much more of the same for the series – nothing groundbreaking or terribly innovative. If you’ve liked previous games, you’ll like this one. If you’re not a fan of the learning curve required or how the game plays, this won’t change your mind in any significant way. But it’s still a Souls game, and to me that’s good enough.
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Uncharted 4 (PS4) – Released May 10
Uncharted 4 is the finale to Nathan Drake’s story – so if you haven’t played the first three games I recommend picking up the Uncharted Collection first and playing through all those, mostly because they’re very good games and you should totally play them. But also because the final story arc for Nathan won’t really pull on your heart strings in the same way if you go into this as your first Uncharted experience.
Naughty Dog is amazing at telling stories, and Uncharted 4 is no exception. The gameplay is absolutely fantastic – a combination of stealth & gunplay during combat, and fun but low-challenge platforming through exploration. The game itself is not as action heavy or based on spectacle as the previous three – instead there’s a lot more focus on the adventure aspect. If I had to rank all four games – Uncharted 2 still ranks as the best action Uncharted, but Uncharted 4 definitely is the best adventure. Some people weren’t as thrilled at the slower pace, but I found it to be a perfect cap on the Uncharted saga.
The graphics are also fucking unbelievable. I took more screenshots in this game while admiring the scenery than I have for any other game. I even made a screenshot from this game as my background for my work computer, and from a distance a coworker mistook it for a photograph of an actual place. The attention to detail is unbelievable – there’s a section in the game that I don’t want to spoil, but it impresses upon you just how far graphics have come in gaming.
I took a weekend and played through the whole game and it was a bittersweet ending. I loved the game, it’s a great capstone to the series, but it’s going to be hard to say goodbye to the characters of Uncharted. It’s like watching the series finale of a show you’ve spent seasons watching. You know you can go back and see them again, but at the same time…man, I wish this universe just continued on forever. I highly recommend this game – either watching somebody else play it or playing it yourself. It’s top-tier and a very impressive reason as to why I’ll always be a fan of video games.
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So that’s all she wrote! Five games from 2016 that have impressed me. They run the gamut from relaxing story to hardcore action, so I think there’s something for everyone in this list. There are plenty more games on my radar in 2016 that will be coming, so a future list will likely be happening – I have my hands on Doom and Ratchet & Clank but haven’t started either – plus Overwatch has become a huge hit so I’ll likely be getting that at some point too. And let’s not forget Zero Time Dilemma – the last game in yet another series that I’m super excited to see how it concludes.
Alright, enough geeking out for me – time to do something productive, like play more games.